ENDLESS Legend 2 Quests — Pacification Branches & Conditions (1.0)
The 96 pacification quest branches captured from the official wiki — objectives and the documented completion conditions, across 16 common and 16 faction lines.
Minor faction pacification quests (all branches)
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All 32 quest lines captured from the official wiki offer A/B/C branches; completing any branch pacifies the village. The 16 common lines come first, then the 16 faction-specific lines. This is the set the official wiki documents, not a claim about every quest in the game. In the tables, ”—” in the Completion condition column means the official wiki does not document a completion condition for that branch (10 of 96 rows) — we leave them blank rather than guess.
Common pacification quests
| Quest | Description | Branch | Objective | Completion condition |
|---|---|---|---|---|
| Night Terrors | Brutal attacks have been befalling the minor faction’s settlement once the moon rises. | A | These fiends who strike in the darkness must be stopped. | Destroy the quest armies |
| Night Terrors | Brutal attacks have been befalling the minor faction’s settlement once the moon rises. | B | Deter the bandits by settling in their area. | Claim the target territory |
| Night Terrors | Brutal attacks have been befalling the minor faction’s settlement once the moon rises. | C | Someone needs to keep a close eye on the gang behind this. | Reach a city property threshold |
| The Missing | The only child of [Leader] has run away, vanishing without a trace. | A | Lure the heir out by leveraging their obsession with Dust. | Bring the required item |
| The Missing | The only child of [Leader] has run away, vanishing without a trace. | B | A new market’s hustle and bustle will draw them out of hiding. | Research a technology; Build a specific district |
| The Missing | The only child of [Leader] has run away, vanishing without a trace. | C | The caves make a fine hiding place, but they are full of danger. | Clear a dungeon |
| A Fine Feast | The Cloudbreak festival is an important ceremony, and this time it will be truly glorious. | A | Ensure the ancient tradition of an uncommon flame shines at the feast. | Pay the minor faction |
| A Fine Feast | The Cloudbreak festival is an important ceremony, and this time it will be truly glorious. | B | Track down the missing Fifth Elixir, else the ceremony will be canceled. | Pay at the quest location |
| A Fine Feast | The Cloudbreak festival is an important ceremony, and this time it will be truly glorious. | C | Help keep the peace during the Cloudbreak festival. | Clear roaming armies from the territory |
| Best Intentions | Fear of war—and suspicion of warmongers—pervades the settlement. | A | A diplomatic spirit is the best safeguard against bloodshed. | Propose a treaty |
| Best Intentions | Fear of war—and suspicion of warmongers—pervades the settlement. | B | An ill-intentioned leader would not invest in the area’s safety. | Bring the required item; Reach a city property threshold |
| Best Intentions | Fear of war—and suspicion of warmongers—pervades the settlement. | C | The most rash decisions can be tempered by good counsel. | — |
| The Bastion | An Elder believes their village will not be safe without shored up defenses. | A | Modest settlements have much to learn about making a fortress. | Bring the required item |
| The Bastion | An Elder believes their village will not be safe without shored up defenses. | B | Better reinforcements are in everyone’s best interest. | Reach a city property threshold |
| The Bastion | An Elder believes their village will not be safe without shored up defenses. | C | Undertake some defensive research on their behalf. | Research a technology |
| Still Waters | Saiadha’s seas frighten most, but anxiety has overcome the villagers. | A | Find the site of a legendary altar that grants the seas’ mercy. | Research a technology; Move an army into the territory |
| Still Waters | Saiadha’s seas frighten most, but anxiety has overcome the villagers. | B | Place an offering at the shrine of the seas. | Pay at the quest location |
| Still Waters | Saiadha’s seas frighten most, but anxiety has overcome the villagers. | C | Prove the land abandoned by the seas is safe. | Reach a city property threshold |
| The Inquiry | A one-time outcast claims the clouds reveal the future. | A | Demonstrate you are well-versed in science. | Bring the required item; Research a technology |
| The Inquiry | A one-time outcast claims the clouds reveal the future. | B | Consult a learned mind adept in these matters. | Reach a city property threshold |
| The Inquiry | A one-time outcast claims the clouds reveal the future. | C | Invest in learning to send the charlatan packing. | — |
| The Viper | Seeking power, the leader’s closest advisor has poisoned their mind. | A | Conquer a dark place to show your good intentions. | Clear a dungeon |
| The Viper | Seeking power, the leader’s closest advisor has poisoned their mind. | B | Demonstrate you are loved by all your citizens. | Reach a city property threshold |
| The Viper | Seeking power, the leader’s closest advisor has poisoned their mind. | C | Share how you get the most from Saiadha’s lands. | — |
| War Games | Proud of their fighting chops, the villagers issue a challenge to visitors. | A | An army’s strength may be judged by the might of its old hands. | Reach a city property threshold |
| War Games | Proud of their fighting chops, the villagers issue a challenge to visitors. | B | A capable commander makes for a truly impressive asset. | Level up a hero |
| War Games | Proud of their fighting chops, the villagers issue a challenge to visitors. | C | Showcase the heights one of your most formidable fighters can reach. | — |
| Flight of Fancy | The leader has become fixated on capturing a rare beast. But none have been seen for years… | A | Ripe crops used to attract Jeweled Feathers—maybe they can again. | Reach a city property threshold |
| Flight of Fancy | The leader has become fixated on capturing a rare beast. But none have been seen for years… | B | Some say enough gifts will bring Jeweled Feathers out of hiding. | Bring the required item |
| Flight of Fancy | The leader has become fixated on capturing a rare beast. But none have been seen for years… | C | Jeweled Feathers refuse to nest where powerful rivers swell. | Use an Army Action in the territory |
| Plague Winds | A strange sickness has taken hold in the settlement, and is spreading fast. | A | Rid these lands of the prowling doomwraith who taints the air. | Destroy Tormented |
| Plague Winds | A strange sickness has taken hold in the settlement, and is spreading fast. | B | There must be traces of the contagion’s source in nearby lands. | Research a technology; Clear a dungeon |
| Plague Winds | A strange sickness has taken hold in the settlement, and is spreading fast. | C | Careful study will reveal the secrets of this disease. | — |
| Raiders’ Prey | The settlement has been set on edge by a series of brazen thefts. | A | A large enough prize should draw the raiders into a trap. | Reach a city property threshold |
| Raiders’ Prey | The settlement has been set on edge by a series of brazen thefts. | B | A new camp in these parts will make the bandits less bold. | Claim the target territory |
| Raiders’ Prey | The settlement has been set on edge by a series of brazen thefts. | C | For too long, the bandits have had free reign on the rivers. | Destroy the quest armies |
| Dark Skies | The leader is struggling to control a rising tide of anger in their settlement. | A | New bridges will show who’s really in charge of these lands. | Build in a settlement |
| Dark Skies | The leader is struggling to control a rising tide of anger in their settlement. | B | If these hotheads want a fight, then they’ll have one. | Destroy the quest armies |
| Dark Skies | The leader is struggling to control a rising tide of anger in their settlement. | C | New, powerful neighbors should quiet this appetite for war. | Claim the target territory |
| Bread and Circuses | The leader is all out of ideas for raising spirits among the downcast villagers. | A | A champion bearing a powerful relic would certainly be inspiring. | Collect the marked curiosities |
| Bread and Circuses | The leader is all out of ideas for raising spirits among the downcast villagers. | B | A precious gift should put the sparkle back in their eyes. | Reach a city property threshold |
| Bread and Circuses | The leader is all out of ideas for raising spirits among the downcast villagers. | C | Fresh material for new songs of valor should thrill every heart. | Destroy the quest armies |
| The Ribbon | Without a miracle, the season’s largest fair is set for disaster. | A | Show how to irrigate the land. | Bring the required item |
| The Ribbon | Without a miracle, the season’s largest fair is set for disaster. | B | Knowledge will save them from the torment. | Reach a city property threshold |
| The Ribbon | Without a miracle, the season’s largest fair is set for disaster. | C | A dazzling gift will appease this demon. | Stockpile a resource; Buy resources on the market |
| A Village In Limbo | Ever since the night of the starfall, several villagers have been lost to an unnatural slumber. | A | Markings like this have been seen before, below ground… | Reach a city property threshold |
| A Village In Limbo | Ever since the night of the starfall, several villagers have been lost to an unnatural slumber. | B | New facilities will be needed to study this object. | Pay the minor faction |
| A Village In Limbo | Ever since the night of the starfall, several villagers have been lost to an unnatural slumber. | C | Allies may be able to provide more information about these signs. | — |
Faction-specific pacification quests
| Minor Faction | Quest | Description | Branch | Objective | Completion condition |
|---|---|---|---|---|---|
| Ametrine | Ancient Graveyard | To ossify in peace among ancestors, the Ametrine must find their great burial lands of legend. | A | The divining ritual depends on a rare material for success. | Bring the required item; Research a technology |
| Ametrine | Ancient Graveyard | To ossify in peace among ancestors, the Ametrine must find their great burial lands of legend. | B | The idle tales and gossip of travelers can contain useful clues. | Reach a city property threshold |
| Ametrine | Ancient Graveyard | To ossify in peace among ancestors, the Ametrine must find their great burial lands of legend. | C | Age-old information is buried in a deep and dangerous place. | Interact with the quest location |
| Blackhammers | Thin Air | In the tight-knit Blackhammer village, a scouting party’s sudden disappearance is felt by all. | A | There may be clues to their trail somewhere in the wilderness. | Explore a share of the world |
| Blackhammers | Thin Air | In the tight-knit Blackhammer village, a scouting party’s sudden disappearance is felt by all. | B | The scouts’ attackers must be found and punished. | Destroy the quest armies |
| Blackhammers | Thin Air | In the tight-knit Blackhammer village, a scouting party’s sudden disappearance is felt by all. | C | Could it be that Saiadha itself somehow took the missing? | Use a specific Army Action |
| Daughters of Bor | Matter of History | The precious histories held on the Daughters’ memory scrolls are starting to vanish. | A | Scholars will surely be able to find a solution to this problem. | — |
| Daughters of Bor | Matter of History | The precious histories held on the Daughters’ memory scrolls are starting to vanish. | B | Rites that might restore the scrolls require specific materials. | Destroy the quest armies |
| Daughters of Bor | Matter of History | The precious histories held on the Daughters’ memory scrolls are starting to vanish. | C | Taking a scroll to the site of its history may reverse the decay. | Interact with the quest location |
| Foundlings | A Special Crop | With Harvest time upon them again, the Foundlings seek ways to improve the coming bounty. | A | An inspiring example of gathering places will seed new Harvests. | Bring the required item; Reach a city property threshold |
| Foundlings | A Special Crop | With Harvest time upon them again, the Foundlings seek ways to improve the coming bounty. | B | Outsiders should open this year’s Harvest with the first reaping. | Destroy the quest armies |
| Foundlings | A Special Crop | With Harvest time upon them again, the Foundlings seek ways to improve the coming bounty. | C | Without thriving settlements, there can be no Harvests. | — |
| Gorog | Breaking Ground | To rebuild the Gorog Strongholds and unite the tribes will take both brains and brawn. | A | Keeping the forge fed is as important as hammers and nails. | Build in a settlement |
| Gorog | Breaking Ground | To rebuild the Gorog Strongholds and unite the tribes will take both brains and brawn. | B | The Spirits of the Deep don’t feel welcome in lifeless land. | Research a technology; Build in the target territory |
| Gorog | Breaking Ground | To rebuild the Gorog Strongholds and unite the tribes will take both brains and brawn. | C | The foundations of the Strongholds need extra reinforcement. | Reach a city property threshold |
| Green Scions | Rotted Flowers | Something in the cloistered world of the gardens threatens the growth of the Green Scions’ Work. | A | Kill the mob who threaten the gardens. | Destroy the quest armies |
| Green Scions | Rotted Flowers | Something in the cloistered world of the gardens threatens the growth of the Green Scions’ Work. | B | Discover the cause of the blight. | Reach a city property threshold |
| Green Scions | Rotted Flowers | Something in the cloistered world of the gardens threatens the growth of the Green Scions’ Work. | C | New techniques may reveal the source of the garden’s malady. | Research a technology |
| Hoy and Ladhran | Hard Times | Aid the Hoy and Ladhran in their quest to discover the King’s Bounty. | A | Treat the ailing Ladhran, Zika, who knows of the King’s Bounty. | Reach a city property threshold; Bring the required item |
| Hoy and Ladhran | Hard Times | Aid the Hoy and Ladhran in their quest to discover the King’s Bounty. | B | Assist the search for the Kings’ Bounty by clearing woodland. | Use a specific Army Action |
| Hoy and Ladhran | Hard Times | Aid the Hoy and Ladhran in their quest to discover the King’s Bounty. | C | Check several sites for clues to the whereabouts of the Kings’ Bounty. | Collect the marked curiosities |
| Hydracorns | Homeward Bound | The Packs plan to visit their ancestral home, the Rimespring, but its location has been lost. | A | Bright minds need spaces to research the Rimespring. | Bring the required item; Reach a city property threshold |
| Hydracorns | Homeward Bound | The Packs plan to visit their ancestral home, the Rimespring, but its location has been lost. | B | These drained lands may hold signs of the Rimespring. | Collect the marked curiosities |
| Hydracorns | Homeward Bound | The Packs plan to visit their ancestral home, the Rimespring, but its location has been lost. | C | A roaring victory against the rebellious Packs should quiet them. | Destroy the quest armies |
| Mangrove of Harmony | 20,000 Mangroves Under the Sea | The Mangroves care little for Saiadha’s empires, but are happy for help rediscovering their Tree of Origin. | A | Protect the Mangrove’s digs from unsavory visitors. | Claim the target territory |
| Mangrove of Harmony | 20,000 Mangroves Under the Sea | The Mangroves care little for Saiadha’s empires, but are happy for help rediscovering their Tree of Origin. | B | Help the Mangrove younglings reach maturity. | Upgrade a unit |
| Mangrove of Harmony | 20,000 Mangroves Under the Sea | The Mangroves care little for Saiadha’s empires, but are happy for help rediscovering their Tree of Origin. | C | Plant the special saplings to help locate the Tree. | Use a specific Army Action |
| Noquensii | Artistic License | Humorous and acerbic, the Noquensii songs have poked fun at too many powerful people. Now they’re in trouble… | A | Use your influence to calm this enraged celebrity. | Pay at the quest location |
| Noquensii | Artistic License | Humorous and acerbic, the Noquensii songs have poked fun at too many powerful people. Now they’re in trouble… | B | Defend the village against their unappreciative audience. | Destroy the quest armies |
| Noquensii | Artistic License | Humorous and acerbic, the Noquensii songs have poked fun at too many powerful people. Now they’re in trouble… | C | Talented bards require the protection of a patron. | Claim the target territory |
| Ochlings | Future Frenzy | When the Dust-calling comes, Ochlings lose control. Unless they secure enough Dust first… | A | Dust is sure to always be passing through the hubs of commerce. | Reach a city property threshold; Research a technology; Bring the required item |
| Ochlings | Future Frenzy | When the Dust-calling comes, Ochlings lose control. Unless they secure enough Dust first… | B | The world offers many unusual places to find and harvest Dust. | — |
| Ochlings | Future Frenzy | When the Dust-calling comes, Ochlings lose control. Unless they secure enough Dust first… | C | The rifts have been known to spill precious Dust into the ether. | — |
| Oneiroi | Long Winter’s Nap | Below the ground where Oneiroi hibernate, their king is trapped in a deep, unending dream. | A | Only rare substances might end the king’s strange sleep. | Stockpile a resource; Pay the minor faction |
| Oneiroi | Long Winter’s Nap | Below the ground where Oneiroi hibernate, their king is trapped in a deep, unending dream. | B | Search for the Oneiroi’s legendary Gem of Waking. | Interact with the quest location |
| Oneiroi | Long Winter’s Nap | Below the ground where Oneiroi hibernate, their king is trapped in a deep, unending dream. | C | The rift stones may have some link to the king’s long slumber. | Use a specific Army Action |
| Sollusk | Glory Days | Morale among the Sollusk is low, but pride in their once-great empire could bring them together. | A | Travelers will regret crossing through Sollusk Imperial lands. | Destroy an army |
| Sollusk | Glory Days | Morale among the Sollusk is low, but pride in their once-great empire could bring them together. | B | What’s left of the old Sollusk Empire can be found underground. | Research a technology; Build in the target territory |
| Sollusk | Glory Days | Morale among the Sollusk is low, but pride in their once-great empire could bring them together. | C | The Sollusk need to see a demonstration of your military capabilities. | Reach a city property threshold; Build in a settlement |
| The Consortium | Handle With Care | Tensions are running high in the Consortium convoy, as an important delivery has been delayed. | A | Closing a solid deal or two will restore everyone’s confidence. | Bring the required item; Pay the minor faction |
| The Consortium | Handle With Care | Tensions are running high in the Consortium convoy, as an important delivery has been delayed. | B | The missing goods have to be hidden around here somewhere. | Collect the marked curiosities |
| The Consortium | Handle With Care | Tensions are running high in the Consortium convoy, as an important delivery has been delayed. | C | No rival syndicate can be allowed to skim off Consortium deals. | Destroy an army |
| Unseeing Seers | Deep Thought | Cloistered in High Keeps, the Unseeing Seers rely on outsiders’ help to complete their prophecy. | A | A special treat from beyond the Keeps will boost focus. | Destroy the quest armies |
| Unseeing Seers | Deep Thought | Cloistered in High Keeps, the Unseeing Seers rely on outsiders’ help to complete their prophecy. | B | The Seers leave no stone unturned to predict the end of days. | Research a technology |
| Unseeing Seers | Deep Thought | Cloistered in High Keeps, the Unseeing Seers rely on outsiders’ help to complete their prophecy. | C | Disturbances to the Seers’ studies emanate from the caves. | Clear a dungeon |
| Xavius | Passing Muster | Determined to protect themselves from danger, the Xavius have much to learn about warfare. | A | The Xavius need to see how a real warrior sharpens their skills. | Level up a hero |
| Xavius | Passing Muster | Determined to protect themselves from danger, the Xavius have much to learn about warfare. | B | Teach the Xavius how to improve units. | Gain unit veterancy |
| Xavius | Passing Muster | Determined to protect themselves from danger, the Xavius have much to learn about warfare. | C | New techniques will lead to quick gains for the Xavius forces. | Research a technology |
Related
- How pacification converts to empire tools: assimilation guide
- Stats of quest armies: full unit tables
- Faction quest lines: factions overview
Data source: official Hooded Horse wiki (ENDLESS Legend 2), observed 2026-09-19, game version 1.0.
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