ENDLESS Legend 2 Research Tree — Every Captured Technology (1.0)
The ENDLESS Legend 2 research tree at 1.0: all six eras, every captured technology with its domain and unlock effects, and the faction-marked rows it carries.
The six research eras (1.0)
No matches. Clear the filters to see the full table.
Effects are the official unlock text; faction-marked rows are marked. Where the upstream capture lost a column (The Years of Invention has no faction attribution in the source table) the cell is marked Unknown rather than guessed. Two effect cells were re-checked against the live official wiki on 2026-09-20 (raw capture archived at
research/evidence/2026-09-20-wiki-research-page-structure.json): the Scientific Charter cell breaksUnlocks District: LaboratoryandImproves the rewards from Curiositiesonto two lines, so the run-on our extractor produced is a tag-stripping artifact and the boundary is restored; and the Dignitary Goodwill cell printsMinor fActionssverbatim in the source, normalized here toMinor factions(the same page spells it correctly in the Statecraft row). A few effect strings still run together where the source gave no boundary at all — check the in-game tooltip before relying on a number from one of those rows.
The Years of Survival
| Technology | Domain | Effects | Faction |
|---|---|---|---|
| Civil Order | Society | Unlocks Improvement: Traveler’s Shrine, +12 Approval on Capitals | All |
| Fencing | Society | Unlocks District: Farm, +1 Citizens Slot on Capital, +1 Artisans Slot on Capital | All |
| Voice of the Masses | Society | Unlocks District: Forum, +1 Scribes Slot on Capital | All |
| Currency | Economy | Unlocks District: Merchant’s House, +8 Dust on Capital | All |
| Workshop | Economy | Unlocks District: Works, Unlocks Action: Remove Forest | All |
| Keystones | Discovery | Unlocks District: Bridge, Unlocks Action: Build Farm | All |
| Scientific Charter | Discovery | Unlocks District: Laboratory, Improves the rewards from Curiosities | All |
| Scavenging | Defense | +15 Health on Units, +5 Damage on Units, +25% Gains on Battle Spoils | All |
| Stonework | Defense | Unlocks District: Keep, +100 Fortification on Capital | All |
| The Strength of Garin | Defense | +5 Defense on Units, +2 Industry on Military Districts | Kin of Sheredyn |
| Asceticism | Society | +1 Protectorate Slot, +5 Defense while Defending on Units | Aspects |
The Years of Toil
| Technology | Domain | Effects | Faction |
|---|---|---|---|
| Common Rights | Society | Unlocks Improvement: Scriptorium, +4 Influence on Capital | All |
| Creed | Society | Unlocks Improvement: Lodgings, Unlocks Improvement: Emergency Dwellings | All |
| Diplomat’s Manse | Society | Unlocks Treaty: Immigration Policy, Unlocks: Win-Win Relations, +100 Influence | All |
| Foreign Affairs | Society | +1 Protectorate Slot, -25% Dust Cost for Bribe action | All |
| Seedbanks | Society | Unlocks Improvement: Laborers’ Hut, Unlocks Improvement: Granary, Unlocks Converter: Toil in the Fields | All |
| Collective Will | Economy | Unlocks Improvement: Blast Furnace, +4 Food on Capital, +4 Industry in Capital | All |
| Dustlytics | Economy | Unlocks Improvement: Lithosphere Gallery, +6 Dust on City Hall, +4 Dust on Ministry | All |
| Markets | Economy | Unlocks District: Trading Post, Unlocks: Traders’ Trails | All |
| Geology | Discovery | Unlocks: Rewild landscaping action, -25% Influence Cost for Found Camp action | All |
| Hydromatic Laboratory | Discovery | Unlocks Improvement: Hydropump, +25% Precision for season predictability | All |
| Materials Science | Discovery | Unlocks Improvement: Geodesic Dome, Unlocks Improvement: Beacon of Science, +4 Science on Capital | All |
| Shock Tactics | Defense | Unlocks Improvement: Garrison, +200 District Fortification on City Hall, +100 District Fortification on Ministry | All |
| Sheredyn’s Creen | Defense | Unlocks Unit Specialization: Defender, Unlocks Unit Specialization: Explorer, Unlocks Unit Specialization: Harrier, Unlocks Unit Specialization: Warden | Kin of Sheredyn |
| The Hand of Garin | Defense | Unlocks Improvement: Legion Vaults, Unlocks Unit Specialization: Architect, -25% Industry Cost on Keep, -25% Industry Cost on Military-related improvements | Kin of Sheredyn |
| Choral Amplifier | Defense | Unlocks Unit Specialization: Crawler, Unlocks Unit Specialization: Resistor, Unlocks Unit Specialization: Stinger, Unlocks Unit Specialization: Surveyor | Aspects |
| Persuasion | Society | Unlocks Improvement: Consular Mission, Unlocks Diplomatic Ability: Force a Treaty | Aspects |
The Years of Invention
| Technology | Domain | Effects | Faction |
|---|---|---|---|
| Citizenship | Society | Unlocks Improvement: Halls of Power, +2 Influence on City Hall, +1 Influence on Ministry | Unknown |
| Embassy | Society | Unlocks Treaty: Deeper Collaboration, Unlocks Treaty: Joint Military, Unlocks Treaty: Vision Exchange | Unknown |
| Hydrology | Society | Unlocks Improvement: Irrigation Channels, Unlocks Improvement: Wood Ash Pit, +2 Food on Farms Districts | Unknown |
| Statecraft | Society | +1 Protectorate Slot, Unlocks Specialization: Tier 1 for all minor factions | Unknown |
| Urban Planning | Society | Unlocks Improvement: Citizens’ Center, +4 Food on City Hall, +2 Food on Ministry | Unknown |
| Arboreal Insights | Economy | Unlocks Improvement: Lumber Yard, Unlocks Action: Reforest, +2 Industry on Works Districts | Unknown |
| Commerce | Economy | Unlocks Improvement: Alchemists’ Commission | Unknown |
| Dustnomics | Economy | Unlocks Improvement: Dust Blasting | Unknown |
| Pyrometallurgy | Economy | Unlocks Improvement: Spire of Industry | Unknown |
| Collective Sacrifice | Discovery | Unknown | Unknown |
| Research Grants | Discovery | Unlocks Improvement: Research Station | Unknown |
| Conscription | Defense | Unlocks Improvement: Military Efficiency | Unknown |
The Years of Revelation
| Technology | Domain | Effects | Faction |
|---|---|---|---|
| Aquadynamics | Discovery | Unlocks Improvement: Fish Farms, +25 Precision for season predictability | All |
| Auxiliary Forces | Defense | Unlocks Improvement: Commanders’ Table, 100 Fortifications on Keep | All |
| Banks | Economy | Unlocks Improvement: Thermal Baths, Unlocks Improvement: Lined Crates, +4 Industry on City Hall, +2 Industry on Ministry | All |
| Cultivation | Society | Unlocks Improvement: Windmill, +4 Food on Farm Districts | All |
| Dignitary Goodwill | Society | Unlocks Protectorate Slot: 1, Unlocks Unit Specialization: Minor factions Tier 2 | All |
| Digs | Discovery | Unlocks Landscaping Action: Scour, -25% Influence cost for Attach Camp Action | All |
| Dramatic Arts | Society | Unlocks Improvement: Parade Stands, -25% Industry cost on Forum | All |
| Guilds | Economy | Unlocks Improvement: Workers’ League, +4 Industry on Work Districts | All |
| Highway Patrol | Economy | Unlocks Improvement: Scientific Repository, Unlocks Improvement: Quarry Oversight, Unlocks Traders’ Trails: Paved Roads, 0.2 Movement Points max to cross a road Tile | All |
| Hothouses | Society | Unlocks Improvement: Farming Cooperative, -25% Industry cost on Farm | All |
| Logistics | Defense | Unlocks Improvement: Watchman’s Bell, -25% Industry on Keep | All |
| Mercenaries | Discovery | Unlocks Action: Hire Doomwraith Hunter, +20% Critical on Unit, -50% Turn cost for Close Rift Action | All |
| Public Works | Society | Unlocks Improvement: Museum, +2 Influence on Forum District | All |
| Standardization | Economy | Unlocks Improvement: Artisans’ Tools, -25% Industry cost on Works | All |
| The Gaze of Garin | Defense | Unlocks Improvement: Martial Discipline, Unlocks Unit Specialization: Greatsword | Kin of Sheredyn |
| Zelevas’ Stamina | Defense | Unlocks Unit Specialization: Pathfinder, Unlocks Unit Specialization: Harasser, Unlocks Unit Specialization: Guardian, Unlocks Unit Specialization: Custodian | Kin of Sheredyn |
The Years of Trepidation
| Technology | Domain | Effects | Faction |
|---|---|---|---|
| Anomanology | Discovery | Unlocks Landscaping Action: Distort (creation of Anomalies), +50% Precision for season predictability, -50% Turn cost on Landscaping Actions | All |
| Armor Design | Defense | Unlocks Improvement: Protective Carapaces, -15% Industry cost on Unit | All |
| Cultural Education | Society | Unlocks Treaty: Shared Victory, +400 Influence, +40 Public Opinion on my Empire, +40 Public Opinion on the other Empire | All |
| Elite Focus | Defense | Unlocks Unit Specialization: Bowmaster, Unlocks Unit Specialization: Executor, Unlocks Unit Specialization: Commander, Unlocks Unit Specialization: Champion | Kin of Sheredyn |
| Financial Literacy | Economy | Unlocks Improvement: Cashier’s Lodge, +25% Dust on Population Vocations | All |
| Glory of Empire | Society | Unlocks Improvement: Imperial Secretariat, +2 Influence on Forums Districts | All |
| Imperial Bureaucracy | Society | Unlocks Improvement: Teahouse, +50 Influence on Scribes | All |
| Inventors’ Endowments | Discovery | Unlocks Improvement: Philosophers’ Circle, -25% Industry cost on Laboratory | All |
| Land Management | Economy | Unlocks Improvement: Collections Bureau, -25% Industry cost on Merchant’s House | All |
| Large-scale Demolition | Economy | Unlocks Improvement: Ore Breaker, Unlocks Improvement: Land Clearance, Unlocks Action: Clear Ridge, +50% Industry per Population on Artisans | All |
| Military Engineering | Defense | Unlocks Improvement: Fortified Cities, -2 Dust Upkeep on Unit | All |
| Preservation | Society | Unlocks Improvement: Canning Shed, Unlocks Improvement: Nectar Silo, +50% Food per Population on Citizens | All |
| Research Institute | Discovery | Unlocks Improvement: Field Studies, +50% Science on Scribes | All |
| Scientific Prizes | Discovery | Unlocks Improvement: Grant Treasury, Unlocks Converter: Citizen Science, +2 Science on Laboratories Districts | All |
| The Nurture of Garin | Defense | Unlocks Unit Specialization: Vanguard’s Sword, +1 Industry on Population | Kin of Sheredyn |
| Tolls and Taxation | Economy | Unlocks Improvement: Customs Inspector, +8 Dust on Merchant’s House Districts | All |
| University | Discovery | Unlocks Improvement: Lecture Hall, 4 Science on Laboratory Districts | All |
The Years of Reckoning
| Technology | Domain | Effects | Faction |
|---|---|---|---|
| Arcana of the Ancients | Discovery | +15% Science on City Hall, -20% on all Technology research cost | All |
| Civilization Optimizations | Society | +1 Industry on Population per Jubilant City, +1 Dust on Population per Jubilant City, +1 Science on Population per Jubilant City, +1 Influence on Population per Jubilant City, -50% cost to grow all Populations | All |
| Dust Seismology | Economy | +15% Dust on City Hall, -50% Buyout cost on Unit, -50% Buyout cost on District, -50% Buyout cost on Improvement | All |
| Mass Psychology | Society | +20 Approval on City Hall, +15% Influence on City Hall | All |
| Military Conditioning | Defense | +50 Health on Unit, -50% Dust Upkeep on Unit, +5 Minimal Damage on Unit, +10 Maximum Damage on Unit, +10 Defense on Unit | All |
| Stock Exchange | Economy | +100% Food on District, +100% Industry on District, +100% Influence on District, +100% Dust on District, +100% Science on District, -50% Influence cost on Foundation | All |
Related
- Units each tech unlocks: full unit tables
- Research routes that finish games: victory research routes
- When to research what: build order
Data source: official Hooded Horse wiki (ENDLESS Legend 2), observed 2026-09-19, game version 1.0.
Related Articles
quests
ENDLESS Legend 2 Quests — Pacification Branches & Conditions (1.0)
The 96 pacification quest branches captured from the official wiki — objectives and the documented completion conditions, across 16 common and 16 faction lines.
units
ENDLESS Legend 2 Units — Full Stats Table (All Factions)
Full 1.0 unit stats for the five documented major factions plus the 16 minor-faction rosters — 145 units with unlock tech and upgrades on the major-faction tables.
Was this helpful?
Thanks for the feedback!